Made with many little things
Friends of the forest.
A thank-you to the people and tools that helped bring Hearthgrove to life.
Game & artwork
Hearthgrove is developed by Peric Miodrag. The game’s painterly woodland illustrations were created using AI image-generation tools and prepared for use in the game. The website reuses selected artwork and gameplay captures; its images have been resized and compressed for the web.
Music
The following tracks are by Kevin MacLeod (incompetech.com). The downloaded audio is unmodified; local filenames were renamed.
- “Skye Cuillin” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License — CC BY 4.0. - “Folk Round” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License — CC BY 4.0. - “Adventures in Adventureland” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License — CC BY 4.0. - “Call to Adventure” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License — CC BY 4.0. - “Industrious Ferret” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License — CC BY 4.0. - “Heartbreaking” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License — CC BY 4.0.
Sound effects
Kenney
Selected effects from Music Jingles, Interface Sounds, Impact Sounds, RPG Audio, and Sci-fi Sounds by Kenney, licensed under CC0 1.0. Runtime files were converted from Ogg to PCM16 WAV, preserving sample rate, channels, and decoded frame count.
Magic Smite
“Magic Smite” by spookymodem (OpenGameArt.org), licensed under Creative Commons Attribution 3.0. Converted to PCM16 WAV; 0.72 seconds of quiet buildup removed and a 5 ms fade-in applied. No gain adjustment.
Classic fanfare lick
“Classic fanfare lick” by fvcalderan (OpenGameArt.org), licensed under CC0 1.0. Converted from Ogg to PCM16 WAV.
This website does not play or distribute the game’s audio.
Typography
Alegreya Bold — Copyright 2011 The Alegreya Project Authors. Licensed under the SIL Open Font License 1.1. Bundled locally; no remote font service is used. Body text uses your system fonts.
Open-source software
Built with Expo, Expo Router, React, and React Native. The game also uses React Native Skia, Rive, and other open-source packages. Thank you to their maintainers.
Required game notices are also bundled in the app and can be read offline from Settings → Credits & licenses.